Hamzah, Wisma Angraeni (2023) The effect of Kahoot Application on Vocabulary Mastery of The Second Grade Students of SMPN 2 Polewali Mandar. Undergraduate thesis, IAIN PAREPARE.

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Abstract

Many students do not like learning English this is because they cannot master English vocabulary. This causes them to be lazy to learn as a result it can affect their improvement in learning. There are many ways that can be done to improve student learning, one of which is the use of media one of them is Kahoot application. With the use of this media, it is hoped that it can be an alternative to solving problems faced by students in mastering language learning especially in English. The purpose of this study was to determine the effect of applying Kahoot as a learning medium in the classroom. This type of research was a quasy-experimental research using a purposive sampling technique. The research location in Polewali Mandar, more precisely at SMPN 2 Polewali Mandar. The sample of this research was 30 students of class VIII.2. This research focus on the effect of kahoot application on vocabulary mastery of the second grade students of SMPN 2 Polewali Mandar. Before and after using the Kahoot application, the effect of using the Kahoot application on increasing students' vocabulary mastery in class. The data collected with the instrument of observation guidelines, and documentation notes. Data collect technique used pre-test and post test in both of class. The data analysis in this research using the t-test. The results showed that there was an effect of using the Kahoot application on increasing the vocabulary mastery of the second grade students of SMPN 2 Polewali Mandar. In addition, there is a significant effect between the use of the Kahoot application on students' vocabulary mastery, which can be seen from the The results of hypothesis testing are obtained that the results of the pre-test scores in experimental class are (5.46) the students' post-test scores are (17.73). The results of the pre-test scores in control class are (4.56), the students' post-test scores are (15.7). Then the result of t-test is (34.51). with these results indicate that there is a significant difference between the results of students' test scores before treatment and after treatment. So, the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This means that there is an effect of kahoot application on vocabulary mastery of the second grade students of SMPN 2 Polewali Mandar.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Vocabulary mastery, Kahoot application.
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah > Program Studi Pendidikan Bahasa Inggris
Depositing User: azaliya azaliya naim
Date Deposited: 12 Oct 2023 08:03
Last Modified: 12 Oct 2023 08:03
URI: https://repository.iainpare.ac.id/id/eprint/5098

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