Dewiana, Shindy Lukman (2023) “The Effective Of Riddle Game On Vocabulary Mastery Of The Seventh Grade Students Of Smp Negeri 4 Parepare”. Undergraduate thesis, IAIN PAREPARE.

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Abstract

The boring learning atmosphere in the classroom is the main factor that causes students to not be interested in learning materials, especially English, using games as a medium is an effective way to encourage their enthusiasm and one of the games that can be recommended in this study is the riddle game. Riddle is excellent tools because it requires students to practice variety of language skills in order to find a solution, and it requires higher level of critical thinking which often needed in language learning. In this study, the researcher used a quasi-experiment method. The population in this study were 125 seventh grade strudents, then the researcher chose two class, were there is 25 students from one class. Namely, the experimental group and the control class group. The researcher used purposive sampling by selecting 50 students and then dividing them into two class as the research sample. The instrument of this research is a vocabulary test where students, researchers collect data by giving pre- test, treatment, post-test. After analyzing the data, the researcher found that there was a significant difference in the students‟ of vocabulary mastery between the experimental and the control class.Can be seen from the development of the average score from 46(X1) on the pre- test to 75(X2) on the post-test on experiment class and score 42(X1) on the pre-test to 72(X2) on the post-test on control class, while the t-test is 6.75 for experiment class and 2 for control class greater than t-table 1,711. This means that the null hypothesis (h0) is rejected and the alternative hypothesis (ha) is accepted. Comparing the first meeting and the last meeting the students were quite interested in the given method. This indicated that teaching vocabulary by riddle game gives significant effective toward the students‟ vocabulary mastery of the seventh grade of smp negeri 4 parepare.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Vocabulary Mastery, Riddle Game
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah > Program Studi Pendidikan Bahasa Inggris
Depositing User: azaliya azaliya naim
Date Deposited: 12 Oct 2023 07:52
Last Modified: 12 Oct 2023 07:52
URI: https://repository.iainpare.ac.id/id/eprint/5095

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