The Effectiveness of Using Guessing Game to Improve Students Vocabulary Mastery at “Mindset English Center (MEC) course” Kabupaten Pinrang

Syam M, Sukma (2018) The Effectiveness of Using Guessing Game to Improve Students Vocabulary Mastery at “Mindset English Center (MEC) course” Kabupaten Pinrang. Undergraduate thesis, IAIN Parepare.

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In studying English, the first component that has to learn is vocabulary which has difficulties than grammar and pronunciation. Someone who wants to master 4 four language skills, he has to master a few words even everything. When learning listening need vocabulary, reading need vocabulary, especially when learning to write, all need vocabulary. That is the reason why the students have to master the vocabulary in learning English. This research aimed to know by using Guessing game can improve students’ vocabulary at students of MEC course Pinrang. Generally the use of media as teaching aid mainly aimed at increasing the teaching process to be more motivating and interesting for the students. Teaching by using Guessing game increases students’ interest in learning English. This research was conducted in MEC course Pinrang. The population of this research were the students of the basic class of MEC course Pinrang in academic year 2017/2018.

Researcher used quantitative study in the form of Pre – Experimental design with one group pre-test and post-test. There are independent variable (Guessing game) and dependent variable (students’ vocabulary). The basic class of MEC course is the population which consist 78 students. Purposive sampling is the technique to take the sample and Green tea class is the samples which consist with 18 students. The instrument that used is test, observation and documentation.

The result in this research indicated that there was improvement of the students’ vocabulary mastery. It indicated by the students’ mean score of post-test (82) was greater than pre-test (46). Even, for the level significant (p) 5% and df = 17, and the value of table is 1,739, while the value of t-test is 15,06. it means that, the t-test value is greater than t-table (15,06 ≥ 1,739). Thus, it can be concluded that the students’vocabulary mastery is significant better after getting the treatment. So, the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. From 20 questionnaire, all the students’ answered very positive. Based on the liker scale that the students were very positive in learning English by using Guessing game. It means that guessing game strategy makes students’ have positive response toward in learning vocabulary and they agreed about it. And the cumulative percentage on the twenty items of positive statement questionnaire was 97,94, while the cumulative score that they got the questionnaire was 811. The research conclude the using of Guessing game is able to improve students’ vocabulary mastery at Mindset English Center (MEC) course.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Vocabulary Mastery,Guessing Game
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah > Program Studi Pendidikan Bahasa Inggris
Depositing User: Subhan Saleh
Date Deposited: 15 Dec 2019 18:50
Last Modified: 15 Dec 2019 18:50

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