The Use of Kim’s Memory Game toward Students’ Vocabulary Achievement at the Seventh Grade of SMPNegeri 2 Watang Pulu

Tahan, Tahan (2020) The Use of Kim’s Memory Game toward Students’ Vocabulary Achievement at the Seventh Grade of SMPNegeri 2 Watang Pulu. Undergraduate thesis, IAIN parepare.

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Vocabulary is very important part of learning a language. “Without grammar very little can be conveyed, without vocabulary nothing can be conveyed”. Language learning is hard work. Games help and encourage many learners to sustain their interest and work. Through Kim’s Memory Game which is a good strategy of learning to help the students to memorize what have they seen. It is suitable for the teacher in teaching vocabulary and it gives solution for the teacher in teaching learning activities.

This research was aimed to see the progress of the students’ vocabulary achievement before and after the using of Kim’s Memory Game on learning process. The result of the research are useful for the teacher and students. The teacher should aware that it is important to supplied before teaching make the students more active in learning process.

This research was conducted at SMP Negeri 2 Watang Pulu, the population of this research were the students of class VII Consisted 75 students and the sample of this research were class VII.A consisted 24 students. The sample was taken by using purposive sampling. The reasercher used Pre-test and Post-test to collected the data.

Based on data analysis, the researcher found that there was progress of the students’ vocabulary achievement at the seventh grade of SMP Negeri 2 Watang Pulu by using Kim’s Memory Game, it was indicated by the students mean score of post-test (66.04) was greater than pre-test (45.41). Even, for the level of significant (p) 5% and df = N-1, df = 24-1 = 23, and the value of T-table 1.714, while the value of T-test is 6.62. it means that the t-test value is greater than t-table value (6.62 ≥ 1.714). Thus, it can be concluded that the students’ vocabulary achievement is significant better after getting treatment. So, the null hypothesis (Ho) is rejected and alternative hypothesis (Ha) is accepted

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Vocabulary Achievement, Kim’s Memory Game.
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Tarbiyah > Program Studi Pendidikan Bahasa Inggris
Depositing User: azaliya shely naim
Date Deposited: 24 Jan 2023 07:58
Last Modified: 24 Jan 2023 07:59

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