The Implementation of Blindfold Game to Improve the Students’ Vocabulary Mastery at the Second Grade of SMPN 2 Lembang Kab. Pinrang

Anggraeni, Ayu (2020) The Implementation of Blindfold Game to Improve the Students’ Vocabulary Mastery at the Second Grade of SMPN 2 Lembang Kab. Pinrang. Undergraduate thesis, IAIN Parepare.

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Abstract

This research was aimed to see the improvement of vocabulary mastery students before and after giving treatment by using blindfold game at the second grade of SMPN 2 Lembang Kab. Pinrang. This result of the research was expected for the English teacher and the students. The teacher should aware that it is importantto supplied the strategy before teaching, and for the the students also to help them learning English easly.

This research used pre-exprimental design with one group pre-test and post-test. There were two variables, they were independent variable the use of Blindfold Game the dependent variable was the students’ vocabulary mastery. The researcher took 30 respondents as the sample in VIII.A by using classroom purpossive sampling. In this research the students pre-test was given before treatment and for the post-test was given after treatment. Then criteria of this research was the vocabulary mastery students focus on noun that contsist of two points are memorize and pronounce. It aimed two know whether using blindfold game. was effective to improve vocabulary students.

The result of this research show that the post-test (91.04) was greater then pre-test (54.46). For the level significant (p) 5% and the the value of the table was 1.699, while the value of the t-test was (4.96). It means that, the t-test was greater than t-table (4.96 ≥ 1.699). It showed the alternative hypothesis (Ha) is accepted and null hypothesiss (H0) is rejected. Based on the result above, the researcher concluded that using blindfold game was able to improvement the students’ vocabulary mastery at the second grade of SMPN 2 Lembang.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Vocabulary mastery and Blindfold Game
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah > Program Studi Pendidikan Bahasa Inggris
Depositing User: Subhan Saleh
Date Deposited: 26 Feb 2021 03:18
Last Modified: 26 Feb 2021 03:18
URI: http://repository.iainpare.ac.id/id/eprint/2174

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